Pugs were never my favorite dog. I’ve loved huskies, shih tzus, and a variety of other dogs for most of my life, but pugs were never anywhere near the top. However, that’s changed over the past year. Back in August of 2017 my fiancee and I were moving from Los Angeles, CA to New Brunswick, NJ for her to start her PHD program in philosophy at Rutgers. Around the time we were planning to move, she and I had driven to Houston (her hometown), before I flew back to LA to finish up one last week of work at Riot Games and move everything out of my apartment. On my very last day in CA, before my flight back to Houston, I got a text. The conversation went something like this:
Needless to say, I wasn’t particularly enthused. I knew how much she loved pugs, though, and I didn’t have anything explicitly against pugs so I went with it. We met each other the next day when I got in around midnight to the Houston airport.
She was so small (only 3.5 pounds) and pretty cute, but I still didn’t really know how I felt. However, from that moment forward Peach and I began to grow closer and closer. From her climbing up my chair to sleep behind my head, to me chasing her full speed around objects in our apartment (it’s really unfair she can fit under tables and chair and I can’t), to long nights where construction or thunderstorms would keep her awake all night, every day I grew a little closer to her and, unexpectedly, I fell in love with my little pug.
Around that time, Christmas was coming up and I felt like creating a game for my fiancee. Something simple - a card game - functional for 2 players as we’ve never really been able to find something that really worked for just the two of us. I started brainstorming themes and ideas, and I almost immediately settled on Peach. I had an extremely rough version done by Christmas, but I wanted to keep going - I spent the next 6 months playtesting constantly, making updates, developing over 100 pages of feedback, changelists, and analysis, until I finally got to a point where I felt like I finally had a product I loved - not perfect by any means, but something I felt other people could love to.
And so here we are. I’m in the beginning steps of releasing the game to the public, hopefully fully manufactured and funded through a Kickstarter campaign in the near future. If you like pugs, you love your dog the way I love mine, you love card games, you too want a great 2 player experience, you love our story, or just simply want to help a dream come to life, feel free to subscribe to our newsletter, and check our Facebook and Twitter pages. Your support means the world to both me and Peach.
Meet the Team
Ben Burkhardt and Peach
Founder and Inspiration
Game design enthusiast. Loves his fiancee and dog. Committed to sharing the joy he has experienced with games by creating exceptional experiences for others.